![]() A lot of people think that a Producer dictates everything that happens on a game, but that's not true. I make sure Stormfront gets paid when they make their milestones. I also mediate between our QA and Stormfront and between TSR/WOTC and Stormfront. I spend my day meeting with all these groups to make sure they're getting what they need and make sure that they're not asking for conflicting items or that they're using too much of Stormfront's time. Each of the departments on my side needs a constant flow of information and assets from Stormfront. Garrett: My job is to coordinate all the departments on the Publisher's side (QA, Marketing, Sales, Localization and Finance), and to be the Publisher's voice when dealing with the Developer (Stormfront). ![]() GB: Can you describe for the fans out there what your responsibility is, and what a normal day looks like for you? Luckily, we came into contact with Garrett Graham, producer for Pool of Radiance: Ruins of Myth Drannor, and were able to ask him several questions: After a break of five years, SSI is ready to return to the Dungeons & Dragons computer gaming scene. In the seven years following, SSI produced approximately 30 different AD&D games. In 1988, SSI released the original Pool of Radiance game. SSI made gaming history with its legendary "Gold Box" series. Whenever people talk about AD&D computer gaming, the name SSI will come up sooner or later. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |